The Tasters Guild, by Susannah Appelbaum, was published in 2010 by Knopf. It is the sequel to The Hollow Bettle.
After the perilous adventure of The Hollow Bettle, the dark reign of the Nightshades is over at last, and a new day has arrived in Caux, a land long ruled by poison and deceit. The ancient Prophecy—the coming of a Noble Child to cure the one, true King—has finally begun. But fear still grips the people of Caux, for they live in the shadow of the powerful, poisonous Tasters’ Guild. Sequestered high within its corrupt walls sits Vidal Verjouce, the Guild’s diabolical Director, his dark magic more potent than ever. Eleven-year-old Ivy, famed healer and Noble Child, and her friend and taster Rowan must venture inside the Guild itself if they are to find the door to their sister world, Pimcaux-and fulfill the Prophecy. But a deadly weed-once thought extinct-threatens their journey: scourge bracken, a plant dedicated to domination and destruction, also known, ominously, as Kingmaker. Who else has detected it? And will Ivy’s remarkable gift—her dominion over plants and nature—be enough to thwart it?
The Tasters Guild is a decent follow-up to The Hollow Bettle, with more revelations (including a rather obvious one that at least the characters admit is obvious), some interesting plot mechanics, and a more established sense of danger and threat. Just like the first book, I still started on the fence about whether or not I would actually enjoy the book. I liked the first one enough to read the second, but now that I know what to expect in terms of style and voice, that gave me more opportunity to reflect on other things, such as characterization.
There are some prominent weaknesses of The Tasters Guild. For one, it highlights even more how absurd and rushed the ending of the first book is. There’s a whole lot of handwaving going on and I still don’t buy what happened as a plausible or realistic option. Once I noticed that, I noticed how specifically tailored the chapters in the book are to deflect attention. The beginning of each chapter is always a distraction, either through the use of filler or switching points of view in order to avoid explaining important details. I actually grew quite irritated with the way the chapters are structured. At least twice during the novel, some things happened that needed more explanation, but instead—chapter break, viewpoint switch, convenient hand waving.
I may get the last book just to finish out the trilogy, since I do think there is some promise yet even though I grew quite frustrated with The Tasters Guild. I still like the characters, even if both Rowan and Ivy seem to make the same mistakes over and over, and there were some plot developments that I thought were interesting that I would like to see resolved. I’d have to bear with the irritating chapter structures and the glossed-over worldbuilding and plot mechanics, though, and I’m not sure I’d end the trilogy in a very good mood if that’s the case.
Recommended Age Range: 12+
Genre: Fantasy, Middle Grade
“Dumbcane has somehow come upon scourge bracken, and it, beyond anything else, must not be allowed to fall into the hands of Vidal Verjouce, or—”
“Or all of Caux’s green earth will be reduced to ash. There will be no Prophecy to fulfill, no Doorway to Pimcaux.” Cecil walked over to Dumbcane’s window and upended the dead potted plants to illustrate. “Just blackness and destruction.”