The Blackhope Enigma, by Teresa Flavin, was published in 2011 by Candlewick Press.
For centuries, Blackhope Tower has remained an enigma. Rumors abound that skeletons have been known to mysteriously appear in the middle of a labyrinth found in the most famous of its rooms—The Mariner’s Chamber. When fourteen-year-old Sunni Forrest visits the tower and watches as her stepbrother, Dean, disappears, seemingly into the painting itself, she goes in search of him—and finds herself drawn into the heart of the Blackhope Enigma.
I very nearly stopped reading The Blackhope Enigma about a third of the way through it. The writing is amateurish (needless descriptions and explanations, melodramatic villain lines, clunky action and lots of telling rather than showing), the characters are forgettable (also, don’t ask how many times I pronounced Sunni’s name as SOON-EE rather than SON-EE because of the spelling), and the whole thing hinges on a premise that is barely explained and not incorporated well.
However, the story does pick up a little and gets slightly more interesting once the characters make their way into the inner-inner painting (there’s the surface painting, then the inner painting where things are alive, and then apparently an inner-inner painting). Of course, then the book adds another melodramatic villain character and the obligatory mysterious handsome sorcerer, so it doesn’t really get any better in quality. But it became interesting enough for me to read it all the way through, though it never passed beyond merely bearable.
I like the idea that Flavin is trying to get across, but unfortunately, she executed it poorly. I think the concept of an enchanted painting is a good one and if Flavin was a better writer the book as a whole would have been a much better success. But Sunni, Dean and Blaise never become more than stock characters, stumbling around a world that is a good idea conceptually but poorly designed and implemented. I never get any sense of real danger from the villains or the world and the ending is clunky and contrived. The Blackhope Enigma is certainly an enigma—I still don’t know how I managed to finish reading the entire thing.
Recommended Age Range: 12+
Genre: Fantasy, Realistic, Middle Grade
“All you knew was that we had disappeared—not how we got in.”
“Well, let’s just say we looked at it from a new angle and got a result.”
“But I asked Mr. Bell about Corvo and the painting after Sunni and Dean had disappeared, and he didn’t tell my anything. Why would he do that?”
“Knowing Lorimer, it was so you wouldn’t get too curious and follow the others into the painting,” Angus said. “He was trying to protect you.”