Alcatraz versus the Knights of Crystallia (republished title The Knights of Crystallia), by Brandon Sanderson, was published in 2009 by Scholastic. It is the sequel to The Scrivener’s Bones.
When Alcatraz and Grandpa Smedry make a pilgrimage to the Free Kingdom city of Crystallia, the Smedry home base, Alcatraz is shocked to see that he is a legend. When he was a baby, he was stolen by the Evil Librarians—and his mother, a Librarian herself, was behind it. Now, with his estranged father, who is acting strange; his best friend, Bastille, who has been stripped of her armor just when they need a good knight; and Grandpa Smedry, who is, as always, late to everything, Alcatraz tries to save a city under siege. From whom? Why, the Librarians, of course! And, in particular, an especially evil Evil Librarian who has followed the Smedrys to Crystallia in hopes of shattering the city: Alcatraz’s very own mother!
Alcatraz versus the Knights of Crystallia is as fun-filled and crazy as the first two books. Sanderson continues to build up the mystery and suspense by revealing things in small increments and hinting at bigger mysteries to come. Knowing Sanderson, everything will come to a whiz-bang finish and all the foreshadowing will make sense—after things get worse, as Alcatraz-the-narrator states in the book.
Overarching-plot-wise, I don’t really have too much negative to say. Sanderson is clearly setting things up in this book, introducing new faces and new mysteries for our heroes to solve. I know some of what is coming, so I can also tell he’s weaving in lots of foreshadowing and clues.
However, while I don’t have much to say about his plot technique, I do have quite a bit to say about the way he chose to develop it. Frankly, I found Knights of Crystallia too short of a book—the main conflict began and ended quickly, the pace was all over the place, and after reading it, I set it down and thought, “Wow, I feel like this was a waste of a book.” Even with all the plot building he’s doing in this book, it still feels like it is twenty pages long rather than almost two hundred, or at least, it feels as if the important parts only encompass twenty pages.
The book is clearly a bridge between plot points, a way to have the characters advance in knowledge without revealing too much at once. It’s too short, yet oddly long for what little happens. It’s stuffed with filler, even more filler than what the Alcatraz series is known for. There’s also no satisfying moment to make the book seem worthwhile. And the annoyance is that the book has to be read to understand some plot points; it’s not skippable, yet it begs to be skipped.
The Knights of Crystallia is basically a paradox. Too short, yet too long. Too important, yet not important enough. The whole novel is a plot device to bring the characters to a certain point, something that would take too long to do if entwined with more plot. I love Sanderson, but this book was difficult to get through.
Recommended Age Range: 12+
Genre: Fantasy, Middle Grade
“So…what does this have to do with me?” I asked.
“Everything, lad, everything!” Grandpa Smedry pointed at me. “We’re Smedrys. When we gave up our kingdom, we took an oath to watch over all of the Free Kingdoms. We’re the guardians of civilization!”
“But wouldn’t it be good I the kings make peace with the Librarians?”
Sing looked pained. “Alcatraz, to do so, they would give up Mokia, my homeland!”